![]() With some added parameters built in to cut off if sy is too high, to not generate the structure in bedrock, etc.) It probably won't make much of a performance difference, but might be the better method. MCreator version: 2021.1 2nd Snapshot Generator type: Forge 1.16. (I also have the structure set to underground) Make a dimension and set the type to End. In the resources tab in MCreator, click Structures/Import structure from Minecraft. ![]() Right-click the structure and click data until you have a button where it says save. Antique Pickaxe (evolving pickaxe) Etr Economy. Place your structure block at the bottom of the axis where all the lines meet each other near your structure. Make a new world and make a structure using Structure Blocks. When you are creating structures in nether-like dungeons, it will always be underground or in undesired positions until you make Generation Conditions for the structure such as 'x' Block in position X, Y-1, Z. Type /give minecraft:stuctureblock Open F3 and find the corner where all the lines meet each other.If you believe your post doesn't fall under these two categories, you can leave your post as is and ignore this message. (This method is a little buggy and may look weird.) Make a dimension with generation type Nether. Help with MCreator Software and Bugs and solutions are two forums with many solved questions (perhaps your question already has an answer there). ![]() Blobs of nether quartz, nether gold ore, and blackstone generate in the wastes (where. Make a structure and set it to generate in a custom dimension with the Nether type. Infinite structure generation tutorial (backrooms) There are two methods. (It would essentially be a 'while' loop that checks if the block at x/y-sy/z is air, generates the structure there if it is, and otherwise sets sy to +1. It has extensive lava seas with glowstone blobs hanging from the ceiling. Also, (in response to the OP), there are ways you could use this entity or custom block method to still have a structure generate in open caves without having to have an absurdly high generation chance.Įssentially, you would make an empty structure generate on the nether ceiling, but then use the update trigger to run a procedure that recursively searches downwards for a cave. It just requires custom code now, (which is annoying), but easy enough if you've already gone that route and have backups.Īnd yeah, multi-part structures are great if you want to make something bigger than the 48*48*48 limit without immedieately crashing the game on loading. I did do some double checking, and it is still possible to use world features with custom structure blocks and a procedure to tick them on generation.
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